Path of Exile hits the mechanism in detail: how to hit. Everyone knows that this skill-based game will be hit. If the skill is thrown out, it will hit. The system is of course set. Let's take a look at the Path of Exile's hit mechanism.
In the type of game of Path of Exile, hitting can be said to be a very common existence. Generally speaking, most attacks and spells will have this hitting mechanism. Then hitting the enemy can cause damage, or whether it can cause special effects on the enemy. This is the hit rate of your skills.
In the game Path of Exile, if the spell hits, the default hit rate is 100%. However, this is also the ability to touch the target to cause damage. Like some slower spell projectiles, if you avoid it, then there is no hit.
In general, it is necessary to make a hit determination after the skill touches the enemy. After the hit determination is successful, it is returned to make subsequent judgments. For example, blockades, crit, and penetration chains associated with projectiles are other chances. All that was said before was hit, so there was also a partial hit in the Path of Exile.
Sustained damage, that is, some floor skills, such as ice-slowing ground, burning ground, and electric ground. The word continuous damage should be familiar to everyone, literally, continuous damage. For example, poisoning and igniting are all continuous injuries. Continuous damage such as this is itself non-hit.
Tags: PoE Path Of Exile